Everybody has a system of Game-planning. Some coaches script the first 15 or 20 plays, some coaches like Paul Johnson wing it based on his experience. Coaches color code & highlighters became their life-blood. But how about time-management?
Well of course everyone has their 2 minute drill ready or their 4 minute victory offense and the word “Tempo†is a popular buzzword used hundreds of times per game by the “expertsâ€. But as someone once said is that all there is?
I had the great fortune of working with a strategic genius, who could have also been a stand-up comic, Jim Valvano. Jimmy used the clock like Picasso used a pastel. He used up-tempo or slow down stall ball based on opponent or situation. His adage that I took to heart was: “He who controls the pace, wins the race†– basically when facing a superior opponent – shorten the game BUT if you had the superior team then put your foot on the gas & make them play. I soaked up everything I could in the 4 years I worked with him. I’ve spoken often about idea of Tempo-Control & even had a chapter about it in my book: Commonsense Rules for Everyday Leaders. Tempo is not a philosophy, it’s a tool to use.
Another great piece of Valvano Wisdom that I used throughout my career was: “The Six Minute Gamesâ€. Even though “V†was a Hoops Coach, there were many of his ideas that were very applicable to football.
The Six Minute Games
In every game there are 4 key Six Minute Periods that your team must control. They are:
- The first 6 minutes of the game
- The 6 minutes prior to the end of the half
- The first 6 minutes of the second half
- The last 6 minutes of the game
Those were the 4 areas that Jim thought you had to control.
This was my approach to a game using these 4 Six Minute periods:
- The first 6 minutes of the game was really our real scouting report. We were always unique on offense so how a team defensed a previous opponent didn’t tell us too much about how they were going to defend us. So we always attacked with a broad front, showing a wide variety of formations & motions. Once we knew how they were going to line up, the fun began & we attacked based on their adjustments.
- The last 6 minutes of the half was designed to go into the locker room with Big Mo going with us. But as Harry Gamble used to warn me when I worked for him at Penn: “Don’t lose the game at the half†Great advice. In other words, don’t be careless with the ball. However, if we could get in position for a score, we’d go for it. But if we were struggling on “O†we were not going to let them get the ball back.
- The first 6 minutes of the second half. Time for “The Second Half Surprise†– I’ve done an entire article on this tactic.
The idea is to use something that our opponent did not discuss at half-time. The longer you can use your “Surprise†the more likely your opponent’s players will forget their half-time adjustments. The key is to gain control of the second half during this period. If you have the lead, the goal is to use the clock while adding a possession lead. For example if you’re up 7, a field goal adds a possession to your lead. Conversely if you are trailing, you must get the lead or at least make it a one possession closer to the lead. This period will set the tone for the second half. - The final 6 minutes is the period you either get the lead while killing the clock or maintain the lead or add a possession to your lead while killing the clock. The most important part of this period is killing the clock regardless of your situation UNLESS you are behind by 2 possessions. Then it’s high tempo to cut it to one possession as quickly as possible. But the entire game-plan should get your team in position to win the game with 6 minutes to go. So ideally, at this point in the game, your team either has the lead or is in one possession from the lead.
This was a very helpful blueprint for me, as a head coach, to break a game down into more manageable segments. Using this along with use of Meaningful Stats help us with four College turnarounds.